Games for Mental Health, Part 4 Life is a Mug ...David Seelow, Ph.D© Anxiety, like depression, represents a quite common emotional problem that afflicts people of all […] June 22, 2020 in Uncategorized tagged casual games / games and anxiety / games and mental health / Games for learning / the average everyday adventures of Samantha Browne / video games by David Seelow, PhD
St. Rose Students at Play: A Few Thoughts on the ...David Seelow©, PhD Three years ago, I wrote a blog on “Why (Adult) Students Play Games,” to help […] December 20, 2018 in Uncategorized tagged board and card games / casual games / college of saint rose / colleges students and games / game-based learning / games and learning / video games by David Seelow, PhD
Video Games in the English Classroom, Part 1: The Value ...David Seelow, Ph.D. Why Close Reading? One of the chief benefits of taking a literature class continues to […] May 31, 2018 in Uncategorized tagged close reading / literature / new criticism / pedagogy / video games by David Seelow, PhD
Playing ShakespeareBy Stefan Köhler I am reposting this blog which originally appeared when I was Executive Director of the […] January 1, 2018 in Uncategorized tagged Interactive Experiences / MODs / Shakespeare The Tempset / video games by David Seelow, PhD
Games as Textbooks: A New Way to Look at CurriculumDavid Seelow, PhD© Who wants to lug around twenty-pound textbooks? Pay $120 for a book you sell back […] October 2, 2017 in Uncategorized tagged learning / text books / textbook replacements / video games / video games and learning by David Seelow, PhD
1 Games for Change 2017: A Reprise for the HumanitiesIn a calendar now saturated with conferences about video games, Games for Change, remains one of the very […] August 17, 2017 in Uncategorized tagged humanities / reflection / the arts / thoreau / video games / walden by David Seelow, PhD