
Going Virtual with Casual Games: Strategies for Teaching during a ...
Part 1 The Power of Stories: Teaching Interactive Narrative, Interpersonal Relationships, and Identity with “Florence” David Seelow, Ph.D.© […]
Part 1 The Power of Stories: Teaching Interactive Narrative, Interpersonal Relationships, and Identity with “Florence” David Seelow, Ph.D.© […]
An Eight Part Series Prelude: Key Principles of Online/Virtual Teaching David Seelow, Ph.D.© Introduction: Going Virtual COVID-19 forced […]
Using a Game and Short Story to Teach about in the Plague in the Middle of a Pandemic […]
David Seelow, PhD© In an earlier blog I suggested the short mobile game The Amazing adventures of […]
Matt Gilgenbach’s Neverending Nightmares (2014) approaches depression and anxiety from a more indirect angle than the other designers […]
David Seelow, Ph.D© Anxiety, like depression, represents a quite common emotional problem that afflicts people of all […]
David Seelow, Ph.D© Please Knock on My Door shares several similarities with Depression Quest and Elude in […]
Sylvester Arnab, Ph.D. Coventry University, U.K. There are so many terms that have been used to categorize the […]
David Seelow, PhD© Like, Depression Quest, Elude’s objective is to raise awareness of depression. It seeks to […]
David Seelow, Ph.D© Depression Quest is an interactive fiction that helps people gain a better understanding of […]